BCI-Gaming Milestone Published in Nature Medicine

A participant with Blackrock implants played a video game using multi-finger decoded movements, marking a major advance in recreational BCIs.

Abstract

People with paralysis express unmet needs for peer support, leisure activities and sporting activities. Many within the general population rely on social media and massively multiplayer video games to address these needs. We developed a high-performance, finger-based brain–computer-interface system allowing continuous control of three independent finger groups, of which the thumb can be controlled in two dimensions, yielding a total of four degrees of freedom. The system was tested in a human research participant with tetraplegia due to spinal cord injury over sequential trials requiring fingers to reach and hold on targets, with an average acquisition rate of 76 targets per minute and completion time of 1.58 ± 0.06 seconds—comparing favorably to prior animal studies despite a twofold increase in the decoded degrees of freedom. More importantly, finger positions were then used to control a virtual quadcopter—the number-one restorative priority for the participant—using a brain-to-finger-to-computer interface to allow dexterous navigation around fixed- and random-ringed obstacle courses. The participant expressed or demonstrated a sense of enablement, recreation and social connectedness that addresses many of the unmet needs of people with paralysis.

Authors: Matthew S. WillseyNishal P. ShahDonald T. AvansinoNick V. HahnRyan M. JamiolkowskiForam B. KamdarLeigh R. HochbergFrancis R. Willett & Jaimie M. Henderson 

Read the full paper here.

You might also like

Synthetic Touch via Blackrock BCI Featured on NPR

Jessica Nani

Jon Hamilton | NPR In 2014, engineering professor Chad Bouton got a lesson on the importance of touch. Bouton, an engineer at […]

CALICOIN Crypto Project Powered by BCI Hype

Jessica Nani

Vivian Nguyen | Crypto Briefing CaliCoin (CALICOIN), a new Solana-based meme token created by a brain-computer interface pioneer, achieved $30 […]

Blackrock Tech Featured in Movement Restoration Story

Jessica Nani

NBC News highlighted Chad Bouton’s work using Blackrock implants to help a paralyzed man regain movement. A brain implant used […]

The paralysed people moving robotic arms with their minds

Jessica Nani

Tom Whipple | The Times The first time Scott Imbrie used his robotic arm one of the scientists, Lisa, walked […]

A high-performance brain–computer interface for finger decoding and quadcopter game control in an individual with paralysis

Jessica Nani

We are thrilled to celebrate a remarkable milestone in neurotechnology: Using Blackrock Neurotech’s technology, researchers from Stanford University and the […]

Neurotechnology study delivers ‘another level’ of touch to bionic hands

Jessica Nani

Clive Cookson | Financial TimesFinancial Times profiled the University of Chicago’s neuroprosthetic system using Blackrock implants to restore sensation in […]

Intracortical recordings reveal the neuronal selectivity for bodies and body parts in the human visual cortex

Jessica Nani

Groundbreaking research published in PNAS using Blackrock Neurotech’s Utah Array technology to record, for the first time ever, shows how […]

The quest to build bionic limbs that feel like the real thing

Jessica Nani

Fred Schwaller | Nature News Feature Through brain implants, neural interfaces and skin grafts, researchers are starting to restore sensation […]

A.L.S. Stole His Voice. A.I. Retrieved It

Jessica Nani

Last month, Casey Harrell’s story of regained communication using our brain-computer interface made headlines. Today, we want to spotlight the […]